This forces you to step out of cover and make yourself vulnerable, lest you suicidally blast the low barrier in front of you (a lesson we learned firsthand).
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Confringo is more like a rocket launcher that explodes with impressive area damage it not only fires slowly, but Harry also has to take to a knee in order to cast it. Expelliarmus, for example, is a charged shot that takes a minute to fire and hits like a shotgun blast, but it doesn't actually disarm your opponent. Each spell has been tailored to fill a different role in our magical arsenal, though these roles aren't always what you might expect. Calling up a radial menu, we could switch among six different spell attacks on the fly. Stupefy was just the beginning of the spells we encountered. At this point, we were casting stupefy, described by the developer as "our equivalent of a semiautomatic pistol." Harry can cast this particular spell at a steady rate without needing to reload, but he isn't very durable, so you still need to make use of cover to avoid damage or let your health replenish. We took cover as the speedy squiggles of light zipped by, and then we popped out to fire back some of our own. We were on a quest to rescue some sympathetic wizards who were being held by Death Eaters in an abandoned factory complex, and as we picked our way through the industrial detritus, some snatchers appeared and started firing spells our way. The first enemies we encountered were snatchers-bounty hunters recruited by You-Know-Who that run in packs. Fortunately, Harry looked sharp and maneuvered well, and it wasn't long before hostile wizards forced us to focus on the action at hand. Ron and Hermione were nowhere to be seen in our demo, and the developers were cagey when asked about playing as characters other than Harry or the possibility of cooperative or competitive modes. If you slide into nearby cover with the touch of a button, you'll see the iconic glasses and, if you look closely, the infamous lightning-bolt-shaped scar. When running around, you see Harry's tousled hair and hoodie-clothed back, which were animated quite nicely in our demo build.
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The first thing you need to know about Harry Potter and the Deathly Hallows: Part 1 is that it is a third-person shooter, complete with an over-the-shoulder camera, cover system, and targeting reticle. Is firing spells with gleeful impunity as fun as you've always imagined it to be? We picked up our controller to find out. Designed to capture the desperation and deadly importance of Harry's mission, the game arms you with an array of deadly spells and sets you against a host of ill-intentioned enemies.
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This is not the Potter of years past, and the Deathly Hallows: Part 1 is not like any Harry Potter video game you have played before. The three heroes are isolated, threatened, and forced to defend themselves with powerful magic. As they search for vital information, the Death Eaters hunt them mercilessly.
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Having left Hogwarts and cut all ties to their loved ones to pursue the destruction of Lord Voldemort, Harry, Ron and Hermione have taken refuge in the wilds of Northern England. The last book of the Harry Potter saga finds our trio of protagonists in unfamiliar territory.